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There’s many advantages to using this API over traditional DX11, especially for threading and draw calls.
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This was a response to single-threaded CPU performance plateauing, making complex graphical workloads increasingly CPU-bounded. Where do we even begin?įor some background, Microsoft’s latest DirectX API was created to remove some of the CPU bottlenecks for gaming by allowing for developers to use low-level programming conventions to shift some of the pressure points away from the CPU. In a far less fictional event, Microsoft has posted an update on their DirectX Blog announcing that they’ve brought a form of DirectX 12 to Windows 7, via official support for the latest DX12 version of World of Warcraft on Windows 7. Sometimes things happen that are unexpected – just ask Ned Stark.
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